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2D Reflection Ripple effect
Hello, I'm working on a game and trying to create a sort of ripple in my "water", I am using a Shader Graph to create a distortion effect but am not very happy with the result. Below I have an edited image of what I want to try to create.
THIS is a gif of the current effect.
I would like to make it more like this one:
This is my current shader graph setup: I've never done anything with shaders before so any help would be appreciated :) Also is there a way to make it so the object with my shader attached doesn't affect certain objects?
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