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Question by FantaLaTone · Mar 17, 2021 at 09:45 AM · 3dmobiledragtopdown

how i can make smooth rotation for mobile game?

hi i'm currently working on a new mobile game. it's 3d top down view game. i add a simple player controller and a drag rotation system too. but when i tried it first it worked correctly but when tried to change rotation with clicking again it turned suddenly so it's not good for my game i want much more smoother thing. how i can code smoother rotation? this player controller

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class CarController : MonoBehaviour
 {
     public Rigidbody rb;
 
     public Vector3 mouseStart;
     public Vector3 mouseDrag;
     public Vector3 dir;
 
     void Start()
     {
         
     }
     
     void Update()
     {
         if (Input.GetMouseButtonDown(0))
         {
             mouseStart = Input.mousePosition;
         }
         else if (Input.GetMouseButton(0))
         {
             mouseDrag = Input.mousePosition;
 
             dir = mouseDrag - mouseStart;
             dir = new Vector3(dir.x, 0, dir.y);
 
             transform.LookAt(transform.position + dir.normalized);
             rb.velocity = transform.forward;
         }
         else if (Input.GetMouseButtonUp(0))
         {
             mouseStart = Vector3.zero;
             mouseDrag = Vector3.zero;
         }
     }
 }
 

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Answer by FantaLaTone · Mar 17, 2021 at 10:28 AM

ok everybody, i find out myself how to do that. use this block after "dir = new Vector3(dir.x, 0, dir.y);" ta da! now your code is work perfectly

 if (mouseStart != mouseDrag)
             {
                 Vector3 targetDirection = (dir - transform.position).normalized;
                 targetRotation = Quaternion.LookRotation(targetDirection);
                 transform.rotation = Quaternion.RotateTowards(transform.rotation, targetRotation, Time.deltaTime * speed);
                 transform.eulerAngles = new Vector3(0, transform.eulerAngles.y, 0);
             }



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