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Question by RMihai · Mar 18, 2014 at 06:19 PM · lerpguitexturemathf.lerp

Problem with Mathf.Lerp

I have a problem with math.lerp function. i want to make a guitexture to be full transparency, and i want this to happend smoothly in 2 seconds. And i am using the following code:

 public GUITexture gt = null; // i assign in the inspector a 
                              // GUITexture object
 
 void Update()
 {
    float alpha = Mathf.Lerp(1.0f,0.0f,Time.deltaTime*2.0f);
    gt.color = new Color(1.0f,1.0f,1.0f,alpha);
 }

I think that there is a problem with the Lerp function, because i use the Debug.Log function to display alpha variable into the console, and instead of going till 0.0f, it stops somewhere at 9.123...

P.S. Sorry for bad english :)

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Answer by zharik86 · Mar 18, 2014 at 06:41 PM

As far as I remember lerp function with parameters a, b and c respectively, is calculated as a + c*(b-a). Proceeding from it it is necessary to correct your code a little:

  public GUITexture gt = null;
  public float speedsmooth = 2.0f; // your speed smooth, but not time
  private float myAlpha = 1.0f;

  void Start() {
   myAlpha = 1.0f; // maybe you need other value
  }

  void Update() {
   myAlpha = Mathf.Lerp(myAlpha,0.0f,Time.deltaTime*speedsmooth);
   gt.color = new Color(1.0f,1.0f,1.0f,myAlpha);
  }

I hope it to you will help.

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avatar image RMihai · Mar 18, 2014 at 07:21 PM 0
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Thanks a lot. It works, but i don't know why :))

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