- Home /
Question by
LeftyTwoGuns · Jun 13, 2014 at 03:02 AM ·
collisioncollision detectioncollisiondetection
Best way to detect precise location of a collision on mesh collider?
Say you have a basic, low poly mesh collider made in the shape of a humanoid model. How would you go about detecting the exact location of a collision on that mesh and storing it as a specific location?
In layman's terms: what's the most efficient way to detect if that humanoid mesh has a collision in what would be the right arm, the left leg, the head, etc.
Comment
Your answer
Follow this Question
Related Questions
collisions will sometimes be detected and sometimes will not 1 Answer
How does Unity detect collision? 0 Answers
Probably another "bullet through paper problem". Jerks, teleports, and other problems 0 Answers
Understanding if an object is inside of another 1 Answer
How to detect which side of my player has collided? 2 Answers