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Question by DivizionZero · Jul 01, 2016 at 08:52 AM · modeltransparency

Model not using transparency from PNG texture

Bare with me, has i only have 3 hours playing with Unity 3D, after reading trough some articles, i downloaded a 3D Model of a Palm, and when i put it on my terrain, the palms does not seem to have full transparent ends on the leafs, its like crystallized border, like if the texture does not apply fully to the model, and the model reads the complete border. as you can see in the picture, im doing this to learn, and im wondering how can i solve this issue here:

alt text

alt text

screenshot-4-custom.png (496.2 kB)
screenshot-3-custom.png (469.2 kB)
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avatar image BloodBTF · Jul 05, 2016 at 10:34 PM 0
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You might need to set the texture to advanced, and then probably use a transparent shader. (Like vertex lit)

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Answer by Baste · Jul 01, 2016 at 10:22 AM

You material needs to support transparency, and have the correct settings. If you're using the standard shader, information about how to control transparency is here.

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