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Is it worth keeping the built-in render pipeline?
Hi.
I've been having trouble creating a simple shader for overlaying a png onto a background color as a material. I've done a lot of searching, and almost all solutions seem to be using a shadergraph. I tried it, and it works.. but I would have to convert the entire project to URP, and I don't know if it's worth it. It's probably possible to achieve what I want with code, but do I really need to write some code to overlay a png on my object?
Do you usually just use URP and convert all other materials? Or is there a better way to do stuff like this with the built-in?
Thanks so much for your help.
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