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Question by KarolisAndKO · May 26, 2013 at 03:11 PM · scorescore system

Why my score system not working?

Hi, can someone answer me, why this is not working for me (it's score system):

 var score1 : GUIText;
  
 var myScore : int = 0;
  
 function Update () {
  
  
 score1.text = "Score: " + myScore;
  
  
 }
 
 function OnTriggerEnter (col : Collider) {
 
 
 
 if(col.gameObject.tag == "Player") {
  
 myScore += 10;
  
  
  
 }
  
 Destroy(this.gameObject); 
  
 
  
  
 }
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avatar image Owen-Reynolds · May 26, 2013 at 03:23 PM 0
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Does this go on a pickup? As Aldonalto points out, it kills itself when you hit it, which is what a pickup should do. But it also holds the main score variable (myScore?) which is what the player should be doing.

avatar image aldonaletto · May 26, 2013 at 06:15 PM 0
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Good point! I thought this was a kind of checkpoint - if it's a pickup item, the myScore variable must be kept in another script - maybe in the GUIText script, for instance. Another simple yet effective alternative is to declare myScore as static in this code:

   static var myScore : int = 0;

Even being declared in every instance of the script above, a static variable is created and initialized only once, and survive till the end of the game.

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Answer by aldonaletto · May 26, 2013 at 03:14 PM

You're destroying the trigger when the player enters it! Remove line 25 (Destroy(this.gameObject);) and your code should work.

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