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Question by Donaatas · Jun 13, 2016 at 06:55 PM · c#rotationrotatingx-axis

Stop rotating after falling down

Hello, a newbie here.

Learning C#, while expermenting on Unity. so I created Sphere as a game object. and it can ride on a platform. if, he falls down, i want him to get back on the screen and take one life out, as normal in most games. but, because it's a sphere, after he falls, his rotation goes crazy. and i don't really know how to set it up to 0.0.0 after I "revive" my player.

 if (transform.position.y < die && lives > 0)
 {
     transform.position = new Vector3(0, 3, 0);
     //transform.Rotate(0, 0, 0); <- doesnt work..
     lives--;
 }
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Answer by Donaatas · Jun 13, 2016 at 07:15 PM

big mistake i could have avoided. rotate and other code worked incorrectly because i put it in the if. now i just added

 transform.rotation = Quaternion.identity;

above if statement and it woprks perfectly! :)

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