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Question by caramelseedmonster · Nov 09, 2011 at 05:18 AM · colliderpushthroughbreakoutbreakpoint

Collider break through?

Well I want to become a beta tester and I want to learn how to break through colliders, mix weapons, etc. I would love to be a beta in many games for I just love tech. I want to use unity to. It would be great if I were to learn this. Thanks.

-from, caramel.seed.monster.

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avatar image syclamoth · Nov 09, 2011 at 05:19 AM 1
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How does breaking through colliders have anything to do with Beta testing? I don't understand your question- are you a developer of any kind at all?

avatar image caramelseedmonster · Nov 11, 2011 at 03:00 AM 0
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Well I. Still in the learning process of being a game developer. I'm saying that it would be a great deal of knowledge to learn how to break through a collider. With that knowledge I can become a beta for a company that I hope to soon work for. So that when id do become a developer I can add features and new maps to their game that will be less glitch and breakable.

avatar image themusicdork · Nov 11, 2011 at 03:42 AM 0
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when a collider "breaks" it is ussually because one of the instances had too much velocity for collision checking. THe solution is the switch the collision-detection mode to a more accurate, more CPU costly one. There would be absolutely no advantage to "learning" how to do this, and as far as beta testing goes, the program$$anonymous$$g itself should prevent this from happening in any decently programmed game.

avatar image caramelseedmonster · Nov 11, 2011 at 04:01 AM 0
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Well I have done it before, and I was not moving at a high velocity(speed) I simply continously pressed forward at the wall while clicking my weapon and I was able to get under sed map. The thing I'm asking to learn how to do it because as stated before I'm a work in progress and I wan to make a less glithcy map. Simply let me refrase the questio. "How is it possible to prevent collider breaking from happenning?"

avatar image syclamoth · Nov 11, 2011 at 05:52 AM 1
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You can't 'learn' how to invoke particular glitches. It's not exactly a 'skill' as such, because it's going to be different in different cases!

Solutions to the problem, for the same reason, are just as many and varied.

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