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Question by hinomi · Jul 01, 2021 at 11:29 AM · editorwindowmonobehaviour

Get Monobehaviour play mode instance from editor instance

Hi,

I'm working on an editor window which has a reference to a MonoBehaviour in the scene. What I want is, when entering play mode, find the Monobehaviour which is the instance corresponding to the MonoBehaviour.

Is there any way to do that ?

== EDIT ==

Seems that what I want is not very clear so I'l try to explain better. I have a GameObject M in my scene with a Npc MonoBehaviour. I created an EditorWindow to edit the Npc, so in my editor I have a reference to the Npc component. The thing is when I enter play mode, Unity deletes the GameObject M and creates a clone M'. What I want is to know if there's a way to get to gameobject M' from my EditorWindow.

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avatar image Devster2020 · Jul 01, 2021 at 03:13 PM 0
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I can't understand correctly .. would you like that in your editor window you can choose a class and that objects of that class are highlighted in the hierarchy? Or that passing a prefab to the editor highlights the objects in the hierarchy that come from that prefab?

Please explain the situation better so we can help you.

avatar image hinomi Devster2020 · Jul 01, 2021 at 03:35 PM 0
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Sorry I wasn't clear enough, i'll try to explain better. I have a GameObject M in my scene with a Npc MonoBehaviour. I created an EditorWindow to edit the Npc, so in my editor I have a reference to the Npc component. The thing is when I enter play mode, Unity deletes the GameObject M and creates a clone M'. What I want is to know if there's a way to get to gameobject M' from my EditorWindow.

avatar image Devster2020 hinomi · Jul 01, 2021 at 03:42 PM 0
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Ok .. if I understand correctly, you need that, once you enter the execution mode, you have to retrieve the gameObject of class M .. right?

If so, just use the following code:

 M myObjectClone = Object.FindObjectOfType <M> ();
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