Question by
brain56 · Sep 18, 2016 at 01:12 AM ·
blenderfbxblender-exporting
NaN errors when importing .fbx files made with Blender into Unity
Following this Blender Rigify to Unity3D tutorial, I've rigged and imported my character model. However, when I import it, I get a bunch of errors:
transform.localPosition assign attempt for 'MCH-forearm_smth.01.L' is not valid. Input localPosition is { NaN, NaN, NaN }.
transform.localPosition assign attempt for 'DEF-forearm.01.L' is not valid. Input localPosition is { NaN, NaN, NaN }.
transform.localPosition assign attempt for 'MCH-upper_arm_smth.02.L' is not valid. Input localPosition is { NaN, NaN, NaN }.
And the mentioned objects I think are supposed to already have been deleted. Do you guys know what's wrong? Thanks!
Here's a link to the Blender file, if it helps.
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