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Does static batching works on tiled materials?
I am using same materials on many objects, the material is tiled. most objects are set fully to static. I see no static batching happening in stats.
Does it work only on atlas textures?
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Answer by andrew-lukasik · Jun 30, 2021 at 10:21 AM
YesDoes static batching works on tiled materials?
RunI see no static batching happening in stats.
Frame Debugger, count batches there and inspect
Why this draw call can't be batched field for reasons given.
On all kind of textures. As long as meshes share exactly the same material and batching is not broken by external reasons.Does it work only on atlas textures?
https://blog.unity.com/technology/how-to-see-why-your-draw-calls-are-not-batched-in-5-6
brilliant, thank you. Have not use the frame debugger so far.
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