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Unity HDRP reflection probe custom cubemap
Hi all,
quick question, has anybody managed to apply a custom cubemap to a reflection probe in HDRP?
When I try, all I get is a black reflection (basically as if the cubemap is not being read).
I created a simple static cubemap (Asset -> create -> Legacy -> Cubemap) and assigned some textures to the faces, but they just won't work in the reflection probe. Again, I just get black.
My intention was to dynamically render to a cubemap so I can hopefully make the reflection a bit more efficient (eg. render one cubemap face each update cycle), but I just can't get custom cubemaps to work at all in HDRP.
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