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Emissive materials not working with Android
Hi, I have a scene that works fine with the PC Build but when i try to convert to an Android build the emissive materials dont glow. I already tried to put the quality settings to ultra like the PC Build but it changes nothing. And also changing the emission color intensity does nothing to the bloom/light of the material. I've attached pictures of the materials both from pc and android and my lighting settings if that helps ? Any help is appreciated thanks!!
Which version of Unity are you using? Are you using bloom post effect?
Hi! I'm using Unity 2019.4 and yes i'm using bloom post effect. ty!
If you have enabled HDR in RenderPipeline ( I guess you are using URP) and in Camera component of your camera you have enabled "Post Processing" and HDR to use Pipeline Settings, then there's no reason for it to not show up.
The only reason i see is that if the shader that you are using is not fully supported on the device that you are using...
Answer by Voxus_ · Nov 12, 2020 at 08:20 PM
Finally fixed it! If anyone is having this problem i just enabled "Use HDR" in Project Settings - Graphics - Tier Settings
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