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Doing a Star Fox Style barrel roll? how best to rotate a gameobject over a period of time and have it return it's original rotation?
I been trying to do a star fox style barrel roll but I can seem to get anything working.
I thought I found a solution on a great youtube tutorial (code below) but it's not very smooth, it looks weird when using this to rotate the ship.
does anyone know of a tutorial or asset store asset (doesn't matter if it's paid) that has a way or a example on how to do this.
public class roll : MonoBehaviour {
public float barrelRollDuration = 1.0f;
public bool inBarrelRoll = false;
private float movementAxis;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
if(!inBarrelRoll)
{
(Input.GetKeyUp(KeyCode.F ))
{
StartCoroutine("BarrelRoll");
}
}
}
IEnumerator BarrelRoll()
{
inBarrelRoll = true;
float t = 0.0f;
Vector3 initialRotation = transform.localRotation.eulerAngles;
Vector3 goalRotation = initialRotation;
goalRotation.z += 180.0f;
Vector3 currentRotation = initialRotation;
while(t < barrelRollDuration/2.0f)
{
currentRotation.z = Mathf.Lerp(initialRotation.z,goalRotation.z,t/(barrelRollDuration/2.0f));
transform.localRotation = Quaternion.Euler(currentRotation);
t += Time.deltaTime;
yield return null;
}
t = 0;
initialRotation = transform.localRotation.eulerAngles;
goalRotation = initialRotation;
goalRotation.z += 180.0f ;
while(t < barrelRollDuration/2.0f)
{
currentRotation.z = Mathf.Lerp(initialRotation.z,goalRotation.z,t/(barrelRollDuration/2.0f));
transform.localRotation = Quaternion.Euler(currentRotation);
t += Time.deltaTime;
yield return null;
}
inBarrelRoll = false;
ResetRotation();
}
void ResetRotation()
{
transform.localRotation = Quaternion.identity;
}
If you want maximum control over the look and feel you could use unitys built in animation editor to create the roll animations. This way you fully control roll count and the speed of each roll in an iterative and easy to control manner. You could then use mecanim to put together the various animations.
yea that's what ended up doing but I wanted a script solution, thank you for your time .
Answer by EmperorCesar15 · Apr 21, 2015 at 09:44 PM
Have you tried using iTween? That would have been the first thing I would have tried.
http://www.itween.pixelplacement.com/documentation.php
something like, RotateTo(GameObject target, Hashtable args)
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