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Question by Zace666 · Feb 06, 2014 at 05:26 PM · transformnull

Why am I getting a null error?

Why am I getting a null error on the last line of this code. I am setting it up in a nested loop of i and j.
Grid is defined as: Private Transform[,] Grid; wall is defined as: Public Transform wall; (although I have also tried this as Gameobject, but Transform works ok)

 Transform newCell;
 newCell = (Transform)Instantiate(wall, new Vector3(i, j, 0), Quaternion.identity);
 newCell.name = string.Format("WALL ({0},0,{1})",i,j);
 newCell.parent = transform;    
 Grid[i, j] = newCell;
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Answer by fafase · Feb 06, 2014 at 05:28 PM

  private Transform[,] Grid;

will just declare the pointer for a 2D array, you still have to instantiate the locations to be used:

  private Transform[,] Grid = new Transform[valueX, valueY];
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avatar image Zace666 · Feb 06, 2014 at 07:22 PM 0
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So basically at the start of the code, after I have declared

  Public int width,height;

I should then have the declaration

 private Transform[,] Grid = new Transform[width, height];

?? I just tried that as it wont let me as width and height are not static, and this needs t be defined for each maze. So would I have to do something with it when I am trying to assign the newCell to the Grid[,] (after all it is the last line that is failing when I try to add the newcell in to my Grid[,]?

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