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Question by Roucourt · Jul 05, 2016 at 08:30 PM · gameobjectphysicsrigidbody

RigidBody Cube flying up in the air

Hi First off, I have been using Unity for a while but I am new to physics and stuff so keep your answer simple. I am creating a building block game for Android. For the physics of the falling blocks, I am, of course, using RigidBody. However the cubes that are supposed to tumble normally are flying up in the air on the Y axis, collision or no collision. BoxCollider is turned on. The cube starts in the center and is supposed to fall to the MeshCollider floor, but it instead flies up in the air when I click 'Play'. The RigidBody values are at default. Use Gravity is selected. Is Kinematic makes no difference. Help! I cannot find a solution to this. Thank you!

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avatar image SonicScrew12 · Jul 05, 2016 at 09:49 PM 0
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Could you add a screenshot or a .gif?

avatar image vincewins · Nov 21, 2020 at 02:26 PM 0
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I am having the same problem in Unity 2020 now...

avatar image vincewins vincewins · Nov 21, 2020 at 02:34 PM 0
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...but I found out why: I set my ground plane collider to "convex". It must have happened by mistake, but anyways - after unchecking that field, everything worked as expected... one hour later...

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Answer by blackshtormx · Aug 27, 2016 at 09:05 AM

first of all, check your gravity, go to, Edit->project settings-> physics -> here you will see gravity(it should be -9.81) if it's not then change it.

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avatar image MathNerd1O1 · Nov 22, 2020 at 11:04 PM 0
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This is most likely @Roucourt's problem

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Answer by MathNerd1O1 · Nov 22, 2020 at 10:58 PM

I actually had this same thing happen to me. The problem was that the object with my rigidbody also had a player controller on it, which was changing the velocities of my object, also messing up the gravity. Do you have any component or script on your object that is changing its velocities?

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