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Question by runner1810 · Oct 06, 2010 at 08:40 PM · javascriptswitch

Switching array and animation problem

I want my program to switch animation every time I hit the space-bar. However my program that I have only switch once per animation. I believe it has something to do with the switch statement in function GunInHand() but I am not sure thank you for your time.

//so when it start the animation is being played

function Awake(){ GunInHand(); }

function Update(){ // to be able to swich the holding a gun animation

if(Input.GetButtonDown("Jump")){ SwicthGun(); GunInHand(); }

 //to play the walk animation
 if (Input.GetAxis("Vertical")>0.1){
     animation.CrossFade("walking");

     }
 //play the idel animation
 else{
     animation.CrossFade("idel");

 }

}

// swamp the array oder

function SwicthGun( ){ temp = wepon[0]; wepon[0] = wepon[1]; wepon[1] = temp; print(wepon); }

// change the animation

function GunInHand(){

 switch(wepon[0]){
     case  "shotGunHolding":
         animation.Blend("shotGunHolding");
     break;

     case "machinGunHolding":
         animation.Blend("machinGunHolding");
     break;

     case "holdingAPistorler":
         animation.Blend("holdingAPistorler");
     break;
 }


}

// Mode

animation["walking"].wrapMode = WrapMode.Loop; animation["idel"].wrapMode = WrapMode.Loop; animation["shotGunHolding"].wrapMode = WrapMode.ClampForever; animation["machinGunHolding"].wrapMode = WrapMode.ClampForever; animation["holdingAPistorler"].wrapMode = WrapMode.ClampForever;

// mixing animation

animation["shotGunHolding"].AddMixingTransform(chest); animation["machinGunHolding"].AddMixingTransform(chest); animation["holdingAPistorler"].AddMixingTransform(chest);

// layer animation

animation["shotGunHolding"].layer = 2; animation["machinGunHolding"].layer = 2; animation["holdingAPistorler"].layer = 2; animation["idel"].layer = 1; animation["walking"].layer = 1;

var chest : Transform; //the bone the animation takeover

var wepon = new Array("shotGunHolding","machinGunHolding");

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