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Question by CraftyMaelyss · May 31, 2017 at 07:20 AM · 3dscene-changefadeout

error CS0103: The name `color' does not exist in the current context

I'm following this tutorial to make the scene fade to black before transitioning to another scene: https://www.youtube.com/watch?v=0HwZQt94uHQ

Even though this is a 2D tutorial, I am making a 3D game and the issue that I'm experiencing is that I'm receiving the following error:

error CS0103: The name `color' does not exist in the current context

This is what my script looks like:

 using UnityEngine;
 using System.Collections;
 
 public class FadeIn : MonoBehaviour {
 
     public Texture2D fadeOutTexture; 
     public float fadeSpeed = 0.0f;
 
     private int drawDepth = -1000;
     private float alpha = 1.0f;
     private int fadeDir = -1;
 
     void onGUI () {
 
         alpha += fadeDir * fadeSpeed * Time.deltaTime;
 
         alpha = Mathf.Clamp01 (alpha);
 
         GUI.color = color (GUI.color.r, GUI.color.g, GUI.color.b, alpha);
         GUI.depth = drawDepth;
         GUI.DrawTexture ( Rect (0, 0, Screen.width, Screen.height), fadeOutTexture );
     }
 
     public float BeginFade (int direction) {
         fadeDir = direction;
         return (fadeSpeed);
     }
 
     void onLevelWasLoaded () {
 
         BeginFade (-1);
     }
 }


All help and advice is greatly appreciated but I can't share any part of the game due to copyright reasons.

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Answer by PizzaPie · May 31, 2017 at 09:04 AM

Replace line 19 with ->

 GUI.color =new Color(GUI.color.r, GUI.color.g, GUI.color.b, alpha);

Line 21 ->

 GUI.DrawTexture ( new Rect (0, 0, Screen.width, Screen.height), fadeOutTexture );

When you create a new instance of a class/struct in most cases you need to use new keyword meaning it will create a new instance using the appropriate constructor of the class/struct, you cant just use Rect(0,0,someNum,someNum) because compiler thinks it is a method and not an attempt to create a new instance. Cheers.

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avatar image CraftyMaelyss · Jun 03, 2017 at 11:48 AM 0
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I got the following errors from doing that:

 Assets/Scripts/FadeIn.cs(21,21): error CS1503: Argument `#1' cannot convert `object' expression to type `UnityEngine.Rect'

 Assets/Scripts/FadeIn.cs(21,21): error CS1502: The best overloaded method match for `UnityEngine.GUI.DrawTexture(UnityEngine.Rect, UnityEngine.Texture)' has some invalid arguments

 Assets/Scripts/FadeIn.cs(21,35): error CS0119: Expression denotes a `type', where a `variable', `value' or `method group' was expected


avatar image PizzaPie CraftyMaelyss · Jun 03, 2017 at 01:05 PM 0
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oops didn't see it, anyway i edited the answer.

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