Network Animations
I have a Networked game with player movement synced, however the Network Animator does not work for me. In searching for alternate solutions for syncing animations I found that it was much more efficient to control the animations based on speed and direction to save sending information over the network. Does anyone have an easy way to do this? I need a way to find the parent object's direction as well as the velocity in which it is traveling relative to that direction on the horizontal and vertical axes and play an animation accordingly. I have searched long and hard and any help would be much appreciated. Thanks!
Comment