- Home /
Advanced runtime lighting calculation
I'm developing a product where the user is responsible to draw a room in 2D. After this phase the room is created and the user is able to explore it in 3D. A significant part of this product resides in its ability to correctly simulate lighting, however, as the scene is drawn by the user I'm not able to use Beast to bake the lightmaps.
I'm looking for alternative solutions to this problem, like how can I use to create lightmaps in runtime (I know I can't use Beast for this), or if I'm able to achieve quality lightning with other techniques. What do you suggest?
Your answer
Follow this Question
Related Questions
lightmapping 1 model in different scenes 1 Answer
How to turn off HDRP environmental lighting,HDRP global lighting messing everything up 0 Answers
Lightmapping - Lightmap Resolution 1 Answer
Ideas to make the scene darker. 2 Answers
The wrong light in the room when used Precomputed Realtime GI. Unity 2017 0 Answers