- Home /
Help needed with following problem. It's causing crashes.
Native StackTrace:
Thread 0 (crashed) 0 libunity.so 0x000000009ff923c8 CrashReporting::Android::SignalHandler(int, siginfo*, void*) 1 libunity.so 0x000000009fa038bc NativeRuntimeException::signal_handler(int, siginfo*, void*) 2 libart.so 0x00000000b3e47b70
3 libc.so 0x00000000b6c50584
4 libunity.so 0x000000009ffa5fc0 try_get_word 5 libunity.so 0x000000009fe4f84c acquire_my_map_info_list 6 libunity.so 0x000000009feefc64 unwind_backtrace 7 libunity.so 0x000000009f9fb0c8 AndroidBacktrace::backtrace(void*, int) 8 libunity.so 0x000000009fbea148 GetStacktrace(int) 9 libunity.so 0x000000009f7e85b0 DebugStringToFile(DebugStringToFileData const&) 10 libunity.so 0x000000009f9d83f0 DebugLogHandler::Internal_Log(LogType, core::basic_string >, Object) 11 libunity.so 0x000000009f9d82f8 DebugLogHandler_CUSTOM_Internal_Log(LogType, Il2CppString*, Il2CppObject*) 12 libil2cpp.so 0x000000009d61d4dc Logger_Log_m653FDC5B68CB933887D8886762C7BBA75243A9AF (D:\Abdul Gaffar\Gamers Den\GD Bus Simulator 2\GD Bus Simulator 2\GD Bus Simulator 2\Temp\StagingArea\Il2Cpp\il2cppOutput\Bulk_UnityEngine.CoreModule_1.cpp:15004) 13 libil2cpp.so 0x000000009d11fc14 RCC_UIDashboardButton_OnClicked_m80A1062DAE1DC4579593B450DC2E4B664C86F5D6 (D:\Abdul Gaffar\Gamers Den\GD Bus Simulator 2\GD Bus Simulator 2\GD Bus Simulator 2\Temp\StagingArea\Il2Cpp\il2cppOutput\Bulk_Assembly-CSharp_6.cpp:21323) 14 libil2cpp.so 0x000000009d78446c UnityEvent_Invoke_mB2FA1C76256FE34D5E7F84ABE528AC61CE8A0325 (C:\Program Files\Unity\Editor\Data\il2cpp\libil2cpp\codegen\il2cpp-codegen-common.h:258) 15 libil2cpp.so 0x000000009d34aa88 ExecuteEvents_Execute_TisRuntimeObject_mF60803A6735863DACF0DFEAD76FB57B7F307C612_gshared (C:\Program Files\Unity\Editor\Data\il2cpp\libil2cpp\codegen\il2cpp-codegen-common.h:258) 16 libil2cpp.so 0x000000009d39d8dc StandaloneInputModule_ProcessTouchPress_m6D785DFE91DB756A2D9337FE2F1CB26C1EAA38C0 (D:\Abdul Gaffar\Gamers Den\GD Bus Simulator 2\GD Bus Simulator 2\GD Bus Simulator 2\Temp\StagingArea\Il2Cpp\il2cppOutput\Bulk_UnityEngine.UI_0.cpp:9268) 17 libil2cpp.so 0x000000009d39d2f4 StandaloneInputModule_ProcessTouchEvents_mBED4842DB8EB55D163C92FC142466D0DF9E28B5F (D:\Abdul Gaffar\Gamers Den\GD Bus Simulator 2\GD Bus Simulator 2\GD Bus Simulator 2\Temp\StagingArea\Il2Cpp\il2cppOutput\Bulk_UnityEngine.UI_0.cpp:25740) 18 libil2cpp.so 0x000000009d39ca98 StandaloneInputModule_Process_mDFF8B9EF1AF451E850E161B5C0BEE5A021DB0DC9 (D:\Abdul Gaffar\Gamers Den\GD Bus Simulator 2\GD Bus Simulator 2\GD Bus Simulator 2\Temp\StagingArea\Il2Cpp\il2cppOutput\Bulk_UnityEngine.UI_0.cpp:25676) 19 libil2cpp.so 0x000000009cf708fc RuntimeInvoker_TrueVoid_t22962CB4C05B1D89B55A6E1139F0E87A90987017(void ()(), MethodInfo const, void*, void*) (D:\Abdul Gaffar\Gamers Den\GD Bus Simulator 2\GD Bus Simulator 2\GD Bus Simulator 2\Temp\StagingArea\Il2Cpp\il2cppOutput\Il2CppInvokerTable.cpp:23736) 20 libil2cpp.so 0x000000009cfed0b4 il2cpp::vm::Runtime::Invoke(MethodInfo const, void*, void*, Il2CppException) (C:\Program Files\Unity\Editor\Data\il2cpp\libil2cpp\vm\Runtime.cpp:539) 21 libunity.so 0x000000009fa6fff4 scripting_method_invoke(ScriptingMethodPtr, ScriptingObjectPtr, ScriptingArguments&, ScriptingExceptionPtr, bool) 22 libunity.so 0x000000009fa60f70 ScriptingInvocation::Invoke(ScriptingExceptionPtr*, bool) 23 libunity.so 0x000000009fa58c7c MonoBehaviour::CallUpdateMethod(int) 24 libunity.so 0x000000009fb7abbc void BaseBehaviourManager::CommonUpdate() 25 libunity.so 0x000000009fae1768 ExecutePlayerLoop(NativePlayerLoopSystem*) 26 libunity.so 0x000000009fae17a0 ExecutePlayerLoop(NativePlayerLoopSystem*) 27 libunity.so 0x000000009fae1974 PlayerLoop() 28 libunity.so 0x000000009fa0196c UnityPlayerLoop() 29 libunity.so 0x000000009f9fb950 nativeRender(_JNIEnv*, _jobject*)
It is super hard to help you with only a stack trace and no context. Please describe your project in detail, what steps you took to get this error, the script that was running when this error happened and the row in your code that throws the exception. As much details as possible. I have never seen anyone complaining about getting too much information in a post when trying to help someone solve their problem. So provide more info and it will become easier for people to help you with this issue.