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Question by oinkoinkflapflap · Jun 15, 2013 at 11:19 AM · updatefunctionfloat

Function not updating

Reading it over and over i can't see anything wrong with the script;

 function Update(){
     if(inVehicle == 1){
         inside();
     }
 }

'inVehicle' is changed to 1 and i've checked in the inspector and yes 'inVehicle; changes, and stays at 1 fine but 'inside' is only called once and i want it to be called every frame when 'inVehicle' is 1... tis' driving me mad! thanks in advance!

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avatar image bigbat · Jun 15, 2013 at 12:04 PM 0
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maybe posting your code that modify 'inVehicle' be helpful to figure out your problem.

avatar image bodec · Jun 15, 2013 at 01:22 PM 0
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please close this question.

avatar image oinkoinkflapflap · Jun 15, 2013 at 01:24 PM 0
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leaving it on could help others with the same or similar problem

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Answer by oinkoinkflapflap · Jun 15, 2013 at 12:09 PM

just as i got the email about your comment i figured it out... there is a gameObject found by tag that is made in active and unity didn't like it it seems, when i made the object stay active the script worked fine... the two things didn't seem to have much relevance but the script was still looking for an in active tag... guess that was it... thanks anyway

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