Post Processing layer help
I am working on a project and am using the Post Processing stack. I have a Post Processing Layer on my Main Camera set to only the 'button' layer. And I have a Post Processing Volume in a game object which is on the button layer with the bloom effect However in the game view along with the button game object another game object which is set to 'player' layer also shows the bloom effect. Any idea why this is happening and how to fix this?
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