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Question by The702Guy · Jun 22, 2021 at 03:36 AM · unity 2dunityui

Toggle switch off causing stack overflow

I can't figure out whats wrong here so I could really use some assistance. I have a toggle switch that mutes and unmutes the game. Its setting is pulled through player prefs and when the switch setting is off it causes a stack overflow when loading the menu. It does not cause a stack overflow if the switch setting is on.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.UI;
 
 public class MuteManager : MonoBehaviour
 {
     private bool isMuted;
     public Toggle soundToggle;
     private bool isToggled;
 
     // Start is called before the first frame update
     void Start()
     {
         isMuted = PlayerPrefs.GetInt("MUTED") == 1;
         isToggled = PlayerPrefs.GetInt("TOGGLED") == 1;
         AudioListener.pause = isMuted;
         soundToggle.isOn = isToggled;
     }
 
     public void MutePressed()
     {
         isMuted = !isMuted;
         isToggled = !isToggled;
         AudioListener.pause = isMuted;
         soundToggle.isOn = isToggled;
         PlayerPrefs.SetInt("MUTED", isMuted ? 1 : 0);
         PlayerPrefs.SetInt("TOGGLED", isToggled ? 1 : 0);
     }
 }


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Answer by andrew-lukasik · Jun 22, 2021 at 07:46 AM

Replace:

 soundToggle.isOn = isToggled;

with:

 soundToggle.SetIsOnWithoutNotify( isToggled );
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avatar image The702Guy · Jun 22, 2021 at 03:21 PM 0
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Thank you very much that worked, is there a reason to use the isOn by itself or does it generally cause a stack overflow like that? SetIsOnWithoutNotify seems much better

avatar image andrew-lukasik The702Guy · Jun 22, 2021 at 05:14 PM 0
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Stack overflow is caused by infinite loop that was created here:

  1. soundToggle's event calls MutePressed()

  2. MutePressed() calls soundToggle.isOn

  3. soundToggle.isOn calls MutePressed()

  4. MutePressed() calls soundToggle.isOn

  5. soundToggle.isOn calls MutePressed()

  6. MutePressed() calls soundToggle.isOn

  7. ... ad infinitum

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