Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Paulus · Jul 01, 2012 at 09:57 AM · camerarenderinglayer

Multi-layer character rendering

Hello everyone,
I have quite a problem and I have ran out of ideas how to solve it. For artistic reasons I have characters in my game composed of several meshes and I need to draw them over each other regardless of their position in the space, or more like I have one partially inside other and I need to draw it not obscured by the other.

For the first try I have used multiple cameras and layers but this approach works only for one character right in front of camera (components also draw on top of anything on top of the character).

I am thinking about about picking each object in the scene and feeding it it's position in the render queue according to it's distance from camera (and in case of an character the order of objects) but this seems to me a bit of a overkill and I wonder if there is another more elegant solution.

Thanks for any answer

Edit:
For greater clarity, like this:
alt text

I need to render the sphere whole on top of the cylinder, but not on top of anything else.

SphereImage.png (7.0 kB)
Comment
Add comment · Show 3
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image whydoidoit · Jul 01, 2012 at 10:50 AM 0
Share

Is there some reason that you can just make them child meshes of a single object?

avatar image Paulus · Jul 01, 2012 at 02:02 PM 0
Share

They are child meshes, don't see how that solves my problem (which can be easily attributed to the lack of imagination)

avatar image Paulus · Jul 05, 2012 at 01:29 PM 0
Share

Solved, adding offset to Toon shader was a bit tricky (because of Fallbacks and Usepasses and none experience with shaders whatsoever) but this is the way to go. You should put it down as an Answer.

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by whydoidoit · Jul 01, 2012 at 05:47 PM

Yeah I've got it now. Looks like you either need a shader for the overlaid items with a large negative Z Offset or you should actually always pull the model towards the camera enough to overlay it. I could probably help you with the latter

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

5 People are following this question.

avatar image avatar image avatar image avatar image avatar image

Related Questions

Camera with background hides game 1 Answer

Multiple post processing profiles? 2 Answers

Camera layering with post processing? 0 Answers

Green Creep? Any idea what might be causing this visual glitch? 0 Answers

What's going on with rendering? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges