Question by
Betina_art · Mar 27 at 07:58 AM ·
playerprefssave datadialoguestatistics
Keeping track of player choices/actions?
What's an efficient way of keeping track of all the player's choices/achievements/actions throughout the game so that they can be referenced as conditions for things like playing different lines of dialogue or enabling/disabling certain actions?
Should I make a long scriptable objects of all the bools? Should I just have it written onto Playerprefs?
I haven't been able to find things on this topic even though I expected tracking and referencing player data would be important. I might just not be looking for the right thing, but if anyone can nudge me in the right direction, I'd wholly appreciate it!
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