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Question by vivianazalia · Jul 18, 2020 at 03:42 PM · gravitywaitforsecondscoroutineslooping

How to decrease gravityScale in period of time?

Hello. I wanna ask something. I want to make if an object1 is clicked, gravityScale of object2 is decreased.

I tried write code to detect if object1 was clicked or not, using boolean in while looping in void Update() like this :

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class VelocityDecrease : MonoBehaviour
 {
     public static bool hitDisinfektan = false;
     int countDown = 3;
 
     void Update()
     {
        ...
 
                 if (hit.collider.gameObject == gameObject) //hit is variabel in RaycastHit2D
                 {
                     Destroy(gameObject);
                     while(countDown > 0)
                     {
                         hitDisinfektan = true;
                         Debug.Log("Countdown : " + countDown);
                         countDown--;
                     }
                 }
             }
         }
         hitDisinfektan = false;
     }
 }
 

I passing that script in an object as prefab object1.

Then in object2, I wrote this code :

 void Update()
             { 
                 if(VelocityDecrease.hitDisinfektan == true)
                 {
                     DecreasingGravity();
                 }
         
                 rbvirus.gravityScale = 1;
             }
 
 void DecreasingGravity()
             {
                 rbvirus.gravityScale = 0;
             }


But, hitDisinfektan not become true. How to make that true in 3 seconds when object1 is clicked and then change it to false again? I am looking forward anyone help me. Thanks.

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Answer by MakerBen · Jul 18, 2020 at 08:27 PM

You are counting 3 frames so it does become true for a really short period of time try changing countDown--; to countDown = countDown - Time.DeltaTime;

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avatar image vivianazalia · Jul 19, 2020 at 07:21 AM 0
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Okay, but if I using while looping, that happen is infinite loop. What should I use for looping?

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