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Question by Laiken · Jun 20, 2021 at 04:04 PM · meshverticesnormals

Why the cube in unity has more than 8 vertices even without normals?

After importing a cube from blender, I understand it shows 24 vertices due to the normals. But when I set the normals to none in the import settings, it shows 14 vertices instead of 8. Anyone knows why?

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Answer by andrew-lukasik · Jun 21, 2021 at 01:57 PM

It's nothing Blender-specific. It's because GPUs/shaders consider every vector associated with a vertex a vertex property, no matter what we humans think it represents (vertex position, vertex uv coord or vertex color). So, this number there is a sum of them all.

  1. Select your cube

  2. Mesh/Shading/Smooth Faces

  3. Go to Object Data Properties tab

  4. Remove any UV map channel there

  5. Export again

  6. 8 vertices, 12 triangles

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avatar image Laiken · Jun 22, 2021 at 02:31 AM 1
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Ty very much!

I took a look at the cube UV now and noticed I would really need 14 UV coords.

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Answer by Sinterklaas · Jun 21, 2021 at 01:27 PM

I just checked, and it seems this is caused by leaving the write uvs option enabled when you export your Blender model.

No idea why. Seems to be a Blender quirk to me.

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avatar image Laiken · Jun 22, 2021 at 02:37 AM 0
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Ty for your answer! As you suggested, the issue was because of the UV.

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