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Question by haruna9x · Jul 28, 2016 at 07:41 PM · androidunity 2d

Help me! Please. I am a student new!

using UnityEngine; using System.Collections;

public class PlayerKeyboard : MonoBehaviour { public float speed = 8f; public float maxVelocity = 4f;

 [SerializeField]
 private Rigidbody2D myBody;
 private Animator anim;

 void Awake(){
     myBody = GetComponent<Rigidbody2D> ();
     anim = GetComponent<Animator> ();
     
 }

 // Use this for initialization
 void Start () {
 
 }
 
 // Update is called once per frame
 void FixedUpdate () {
     PlayerKeyboard ();

 }

 void PlayerMoveKeyboard(){
     float forceX = 0f;
     float vel = Mathf.Abs (myBody.velocity.x);
     float h = Input.GetAxisRaw ("Horizontal");

     if (h > 0) {
         if (vel < maxVelocity)
             forceX = speed;
     } else if (h < 0) {
         if (vel < maxVelocity)
             forceX = -speed;
     }

     myBody.AddForce(new Vector2 (forceX,0));
 }

}

Assets/Scripts/PlayerKeyboard.cs(25,17): error CS0119: Expression denotes a type', where a variable', value' or method group' was expected

Unity3D v5.3.6f1. Thanks you!!!

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Answer by Jessespike · Jul 28, 2016 at 07:49 PM

  void FixedUpdate () {
      PlayerKeyboard ();
  }

You are trying to call a constructor? I think you meant PlayerMoveKeyboard() instead:

  void FixedUpdate () {
      PlayerMoveKeyboard();
  }

Also note "Help me. Please, etc etc" is not a descriptive title, it doesn't describe anything about the problem, choose better words next time and use the 101010 button to properly format code.

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