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Diagonal camera limit
Usually we limit the camera movement with something like this:
 if(camera.transform.position.x > someLimit)
 {
          DontGoThatDirection();
 }
 
               But i'm developing a isometric strategy game like Transport Tycoon, Age of empires 2, and im using a isometric tilemap.
And that's why i need a diagonal limitation for the camera movement. How can i implement it? Below a ilsutration of what i need: 
 
                 
                ismetriccamera.png 
                (10.5 kB) 
               
 
              
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