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Question by Orloffyeah · Dec 27, 2012 at 03:27 AM · guicarstartcountdownrace

Countdown To Start Game

Hi, I have been looking around in the forums for a timer script that will allow me to add a simple display showing the time left to start a race and in the mean time your car is deactivated, but I haven't been able to implement it into the game. How could I make such a timer display in a GUIText?

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Answer by gbelini · Jan 02, 2013 at 01:37 PM

Hi, you could try this

 using UnityEngine;
 using System.Collections;
 
 public class Timer : MonoBehaviour {
     
     
     private float _totalTime = 5.0f;
     private float _currentTime = 0;
     
     // Use this for initialization
     void Start () {
     
     }
     
     // Update is called once per frame
     void Update () 
     {
         DegreaseTime();
     }
     
     void OnGUI()
     {
         GUI.Label(new Rect(Screen.width / 2, Screen.height /2, 150, 100), "" + _totalTime);        
     }
     
     private void DegreaseTime()
     {
         float delta = Time.deltaTime;
         
         _currentTime += delta;
         
         if (_currentTime >= 1 )
         {
         
             if (_totalTime - 1 <= 0)
             {
                 _totalTime = 0;                
                 //Start Game
             }
             else
             {
                 _totalTime -= 1;
                 _currentTime = 0;
             }        
         }
     
     }
 }
 
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avatar image Orloffyeah · Jan 02, 2013 at 08:09 PM 0
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Thanks, but I already figured it out, and I prefer to work in Java :D

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Answer by Orloffyeah · Dec 27, 2012 at 10:17 PM

Thanks, but could you explain me how the IEnumerator function works?

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