Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Davidbillmanoy · Jun 20, 2021 at 07:34 AM · racingracing game

Lap Counter Bug

Hello! I have a bug in the UI Script. After I completed the first lap, it's stuck in the first lap, and after I completed the third lap, the race is finished. Anybody can help me with this bug?

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.UI;
 
 public class UIScript : MonoBehaviour
 {
     GameObject Player;
     public GameObject missedCheckpointText;
     public GameObject pauseGameMenu;
     public Text positionText;
     public Text lapText;
     Checkpoints checkpoint;
     public Text finalPosText;
     public Text earnedCoinsText;
     RaceManager raceManager;
 
 
 
     void Start()
     {
         Player = GameObject.FindGameObjectWithTag("Player");
         checkpoint = Player.GetComponent<Checkpoints>();
     }
 
     void Update()
     {
 
         if(checkpoint.checkPoint == 0 )
         {
 
             lapText.GetComponent<Text>().text = "Lap: " + checkpoint.lap + "/" + raceManager.maxLaps;
 
         }
         positionText.GetComponent<Text>().text = "Position: " + CalculatePositions.getPositions(Player.name);
         if (Player.GetComponent<Checkpoints>().missed==true)
         {
             StartCoroutine(showmissedCheckpointtext());
             Player.GetComponent<Checkpoints>().missed = false;
         }
 
         if(Input.GetKeyDown(KeyCode.Escape))
         {
             PauseGame();
         }
 
     }
 
     IEnumerator showmissedCheckpointtext()
     {
         missedCheckpointText.SetActive(true);
         yield return new WaitForSeconds(2);
         missedCheckpointText.SetActive(false);
     }
 
     public void PauseGame()
     {
         pauseGameMenu.SetActive(true);
         Time.timeScale = 0;
     }
 
     public void ResumeGame()
     {
         Debug.Log("Btn Clicked");
         Time.timeScale = 1;
         pauseGameMenu.SetActive(false);
     }
 
     public void showFinalPos()
     {
         if(CalculatePositions.getPositions(Player.name)=="1st")
         {
             int currentCoins = PlayerPrefs.GetInt("coins");
             PlayerPrefs.SetInt("coins", currentCoins + 750);
             earnedCoinsText.text = "You earned 750 coins";
         }
         else
         {
             int currentCoins = PlayerPrefs.GetInt("coins");
             PlayerPrefs.SetInt("coins", currentCoins + 100);
             earnedCoinsText.text = "You earned 100 coins";
         }
         finalPosText.text = CalculatePositions.getPositions(Player.name);
 
     }
 
 
 
 
 }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

118 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Car exhaust Flame in unity 1 Answer

Car Tutorial adding other cars 1 Answer

Universal Render Pipeline motion blur blurres car 1 Answer

How do I make the winning racer get a text saying Congrats? 1 Answer

in a multiplayer racing game how would you determine which car crossed the finish line first? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges