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Mixamo character gets deformed during gameplay
Hello everyone, I am working on a bicycle race game in which I make use of asset "Motorbike physics tool" from unity asset store to take care of bicycle physics and animations. I make use of a Mixamo character to act as bicycle rider. Generally everything works well, but sometimes the Mixamo character gets deformed as shown in attached pictures. I am totally lost as to what has happened. I am also new to Unity and animations in general. Please help.
On further analysis I found that this is mainly happening after attaching photonview to the character. It appears that when I use the function PhotonNetwork.Instantiate on the prefab of the character, it gets deformed. Anybody there to help?
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