Why Addressables increases build size drastically?
I have some issues regarding "Addressables" implementation. Without Addressables: I have created a new empty project in Unity 2019.4.24f1(Switch to Android) import RCC(Realistic car controller) use one car in a scene, create a build (Split APKs arm64,arm7), and got 22MB size of each. As shown in Screenshot "Without Addressables".
But after Adding Addressables: I just mark that car as Addressable and delete it from scene and after that, i create a build and got 26MB size why??? and the problem is after adding more cars the size according to the given size ratio about 4MB per car in only addressables but same cars used in a scene does not increase size why?? As shown in Screenshot "After Addressables".
Also tried on an empty project with cubes same build size problem happened with different size ratio.......!!!!!!!!
I tried to find it on google I have been stuck on this issue for the last few days. please help me. Thanks in Advance!
NOTE: Addressables assets are in local memory, not remotely
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