Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by beeboks · Aug 27, 2013 at 12:15 AM · instantiatewaitforsecondspositioningcounter

How can I get an accurate gameObject count within a frame?

Hi, I'm trying to position some titles according to how many are in frame at the same time. For instance, my character gets an ammo powerup and "EXTRA AMMO" pops up on screen for 4 seconds and dies, but I want any other instance of "EXTRA AMMO" to appear above the current prefab, so I'm adding the number of prefabs together for position information with the following code:

 function instance(name : String) {
     
     var powerupInstances = GameObject.FindGameObjectsWithTag("PowerUpTitle").Length;
     Instantiate(Resources.Load(name), Vector3(0,13+powerupInstances,10-powerupInstances), Quaternion.identity);
 
 }

The problem is that when the character gets 2 pieces of ammo within a short time period (maybe within a frame) GameObject.FindGameObjectsWithTag doesn't return the correct number of objects in scene so the power up titles are stacked on top of each other instead of offsetting. I tried yield new WaitForFixedUpdate() and WaitForSeconds(.1) but both of those actually stop any code after it from running in the function.

What am I doing wrong here?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by psychentist · Aug 27, 2013 at 12:42 AM

 function Awake (){
 
 myRandomLevelControllerOrWhateverYouWantToCallIt.numberOfObjects++;
 }



Put it on everything.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image beeboks · Sep 07, 2013 at 08:56 PM 0
Share

Thanks! That worked.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

16 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

how do i keep repeating code till conditions are met so that the next part of the code can happen? 0 Answers

Wrong particle and prefab spawn position 1 Answer

blocks being placed in an odd way 0 Answers

Abstract Class - Monobehaviour Functions 0 Answers

Prefab not instatiating at correct position 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges