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Question by JtheSpaceC · Jan 13, 2016 at 05:24 PM · uiui imagetutorials

Appropriate image for a button, with a tutorial instruction

alt text

Hey I'm wondering what the best way it to approach showing hints to the player that show a button control. It's easy to use a string and say "Press A to jump", but what about when you want to use a picture of an Xbox Controller's A button if on gamepad, or an image of the WASD keys together, or the left stick, etc. I could easily detect where the input is coming from, and choose from an array of images I want to use for the control, but I'm stuck on how to show it.

The best I can think of is having one UI Text object to say "Press", one Image to show the button, and another Text object to say "to do this", at a minimum.

Is that really the only way to do it? It seems like you'd really struggle to keep the image and text fields lining up properly at different resolutions. Can I use something in the string to signify putting an image in its place?

Thanks Kevin

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avatar image JtheSpaceC · Jan 19, 2016 at 06:33 PM 0
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Anybody? I'm guessing then I'll have to use LayoutGroups with multiple text and image children

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