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Question by elgrayso · May 14, 2017 at 08:43 PM · array of gameobjects

Using an Array to Disable Objects (each from different places in the heirarchy)

I have a few different objects in the heirarchy that make up the kitchen in my scene. I want them to disappear upon pressing the E key.

I Made an empty game object and script called "KitchenSwitch". I created an array and dragged the objects from the heirarchy to link the objects to the array.

However, when I press "E" to disable the array, the "KitchenSwitch" script/object disables itself! What am I missing?

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class KitchenSwitch : MonoBehaviour {
 
     // Use this for initialization
     void Start () {
         
     }
     
 
     // Note: Drag and Drop the appropriate objects
     public GameObject[] currentKitch;
 
 
     void Update ()
     {
 
         // a loop that defines each individual item in currentKitch as currentObj
         foreach (GameObject currentObj in currentKitch)
         {
 
             GetComponent<GameObject> ();
 
 
             if (Input.GetKeyDown(KeyCode.E))
             {
                 Debug.Log ("currentKitch objects should be off");
                 gameObject.SetActive(false);
             }
         }
     }
 }


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