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Question by LDKS150 · Nov 08, 2011 at 05:24 PM · trigger

Trigger Flame Particles

Hi there.

Im basically trying to get the player to walk through a trigger and when they do it activates the flame particles that surround the area but I don't even know where to begin. Any help would be much appreciated.

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Answer by Ludiares.du · Nov 08, 2011 at 06:25 PM

 function OnTriggerEnter(other : Collision)
 {
       particleemitter.emit = true;
 }
   
  this would simply activate the flames when whatever touches the trigger
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avatar image LDKS150 · Nov 16, 2011 at 06:29 PM 0
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im getting an error saying that particleemitter is an unknown identifer. These flames are a prefab so there's more than one particle emitter in them. Again Im at a lost as I find coding very difficult to get my head around and i do appreciate your help

avatar image FLASHDENMARK · Nov 16, 2011 at 06:44 PM 0
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I think it is supposed to be particleEmitter.emit = true;

With a capital "E"

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Answer by LDKS150 · Nov 09, 2011 at 10:18 PM

Where do I assign this? I've got a trigger called flames, but the flames themselves are made of an inner core and an outer core it doesn't seem to be working.

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avatar image Ludiares.du · Nov 10, 2011 at 01:27 PM 0
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You assign it to a trigger that surrounds the are you want to activate the flames. Also, don't post questions or comments as answers, use the add new comment button.

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