What is wrog with Unity Deferred Shading?
Hello, i wanted to make unity spotlight fade more smoother. I modified UnityDeferredLibrary.cginc as explained here : http://arthurdaurio.com/2018/05/13/inverse-square-falloff-in-unity/
As the result, nothing has changed. I upgraded my project to built-in from universal rendering pipeline before. Can it be because of this? I tried everything but it didn't work. Unity version is 2020.3.0f1. I need to make smoother my spotlight falloff like in the picture,
Thank you.
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