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Question by Sphyx · Sep 30, 2013 at 12:22 PM · error messagebounceaddexplosionforce

collision.rigidbody.AddExplosionForce();

Anyone knows why it doesnt work?

 public float explosionStrenght = 100;
 public float radius;
 
 void Start() {
 
 radius = this.gameObject.GetComponent<SphereCollider>.radius;
 
 }
 
 void OnCollisionEnter(Collision collision)
 {
 collision.rigidbody.AddExplosionForce(explosionStrenght, this.transform.position, radius);
 }



Wasnt the ball supposed to "bounce-off" objects?

gives me the error: NullReferenceException UnityEngine.Rigidbody.AddExplosionForce (Single explosionForce, Vector3 explosionPosition, Single explosionRadius) (at C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/Editor/NewDynamics.cs:730) Ball.OnCollisionEnter (UnityEngine.Collision collision) (at Assets/Scripts/Ball.cs:68)

Where do i gave it a null reference?

Maybe it has something with my rigidbody constrains being locked on the y pos? (?)

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avatar image ShadoX · Sep 30, 2013 at 03:27 PM 0
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Are you sure that the "collision" object actually has a rigidBody attached to it?

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Answer by robertbu · Sep 30, 2013 at 03:52 PM

I'm assuming you have a ball here bouncing off some other object. I'm assuming the ball has a rigidbody and the other object does not. The problem is that collision.rigidbody represents the rigidbody of the object that the ball hit, not the rigidbody of the ball. I believe you want:

 void OnCollisionEnter(Collision collision)
 {
     rigidbody.AddExplosionForce(explosionStrenght, this.transform.position, radius);
 }

   
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