Video Streaming with New Unity Video Player issue
Hello, I was implementing the new unity video player (Unity 2017.3.0f3) and had the following issues:
Streaming not working properly when I set the current frame.
Not able to identify what part of the video stream has already been downloaded.
I don't know to identify when the video should be stopped (cases like next frame has not been downloaded yet, a frame drop event).
Can anybody explain me a solution or a workaround this issues? Have some of you encountered those issues too?
Thanks!
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