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Prevent material from rendering behind itself
Hi. I have a glass-like material with emissive white outlines and when viewing it from an angle it looks like this:

I understand that this is natural behavior and in real life it would look this way, but how can I "cull out" the glass behind to make it look like this? (done in photoshop):

 
                 
                9b1373d7ed764d0a1585fa69299eb482.png 
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                928c8cbfe8ed843a279eee9ac91eb1c1.png 
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