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Reset bind pose of 2d rigged sprite with unity's animation package
Hi, is there a way to reset bind pose of a rigged 2d sprite, rigged with Unity's animation package (from package manager)?
As a reference, please find a screenshot that shows where button is called in SpriteSkin.cs (this script is provided in animation package)
P.S. SpriteSkin.cs has no method that can be called to reset bind pose.
Answer by tonytopper · Dec 04, 2021 at 01:37 AM
ResetBindPose is declared in com.unity.2d.animation@7.0.1\Runtime\SpriteSkinUtility.cs
It's part of internal static class SpriteSkinUtility
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