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How to Cut any Mesh and Put Jelly like Behaviour in the generated Cut Meshes?
So far I Have been able to cut the Mesh on touch, Putting jelly Shaders or script works only on the Prefabed Objects it doesn't work on runtime generated Mesh, I Have tried Assets from UnityList Github References but no being able to do the same stuff at runtime generated Meshes any help would be appreciated. If anyone has tried something similar or has some knowledge on this, Do let us know.
how do you cut meshes? without further information, we probably can't pinpoint the problem that causes different behaviors of prefabs and runtime generated meshes.
link textI have a script that cuts the mesh using mouse position hits on the object and divide into two different objects and both of those objects are higher in trices than their original object before cut I don't know the algorithm being used in cutting the mesh as code is borrowed from GitHub so I have that script if you wish to see I can attach it here. Thanks for the Reply.
Just download the Zip File And see the code inside.
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