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Question by JAAMY · Jun 15, 2021 at 06:02 AM · script.editor-scriptingbuild settingsbuildplayer

Setting Android Build Setting Compression Method via SCRIPT

alt text

Under build settings of android, we have an option called, compression method accepting default, LZ4HC and LZ4.

I need to set value of this field via SCRIPT.

I know something such as BuildOptions.CompressWithLz4 exists, but I can't understand how to use it...

searched a lot but not finding my answer.

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Answer by Bunny23Rabbit · Apr 15 at 05:48 PM

@JAAMY Before you starting build process with BuildPipeline.BuildPlayer(buildPlayerOptions) you need to modify this options. You can do something like this:

 private static void BuildPlayer()
     {
         var buildPlayerOptions = CreateBuildPlayerOptions(BuildTarget.Android, IS_DEVELOPMENT_BUILD, "OUTPUT_PATH_FOR_BUILD");
 
         var outputDir = Path.GetDirectoryName(buildPlayerOptions.locationPathName);
 
         if (!string.IsNullOrEmpty(outputDir))
             Directory.CreateDirectory(outputDir);
 
         BuildPipeline.BuildPlayer(buildPlayerOptions);
     }
 
 private static BuildPlayerOptions CreateBuildPlayerOptions(BuildTarget buildTarget, bool isDevelopmentBuild, string outputPath)
     {
         var buildOptions = BuildOptions.None;
 
         if (isDevelopmentBuild)
             buildOptions |= BuildOptions.Development;
 
         if (buildTarget == BuildTarget.Android)
             buildOptions |= !isDevelopmentBuild
                 ? BuildOptions.CompressWithLz4
                 : BuildOptions.CompressWithLz4HC;
 
         return new BuildPlayerOptions
         {
             target = buildTarget,
             subtarget = (int) StandaloneBuildSubtarget.Player,
             targetGroup = BuildPipeline.GetBuildTargetGroup(BuildTarget.Android),
             options = buildOptions,
             locationPathName = outputPath,
             // Put here all you scenes or use method that will construct that array
             scenes = new[] { "Assets/Scenes/Scene1.unity", "Assets/Scenes/Scene2.unity" }
         };
     }
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