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This question was closed Jul 16, 2014 at 11:43 AM by Josh Naylor for the following reason:

Too subjective and argumentative

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Question by Benzino07 · Jul 16, 2014 at 11:42 AM · unity 2disometric

Recommended Approach for 2D Isometric Game

Hi all,

I was looking for some thoughts on the recommended approach to make an isometric game with 2D graphics. While this could be made entirely in 2D, is it preferred or easier to do it in 3D, where you are placing the 2D sprites on a Quad in a 3d world, with the camera at a fixed angle? I'm thinking that going 3D where you place sprites on the x-z will solve a lot of the sorting problems associated with these games, but may be more computationally expensive where, for example, you would be forced to use 3D physics instead of 2D (say for allowing the user to select objects by tapping on them).

I can't find much discussions on this topic or what the overall general opinion is, so I'm interested in hearing your thoughts on this. Thanks!

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avatar image Josh Naylor ♦♦ · Jul 16, 2014 at 11:43 AM 0
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This question would be much better on the forums

avatar image Benzino07 · Jul 16, 2014 at 01:56 PM 0
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Sorry, that's a good point, I'll ask it there.

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