Dynamic batching right vertex count
What if i'm going to use simple diffuse material on a number of objects? What would be vertex limit for them? 900?
And if i change this material to bumped diffuse? Vertex limit would be 300?
Are those numbers correct even in unity 5.4?
Does it work in WebGL?
Thanks!
edit: diffuse and bumped diffuse both use diffuse texture, so both use uv map. would it make simple diffuse material be under 300 vertex limit? i can't understand what is written in manual :(
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