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Question by stefanmoldoveanu2007 · Jun 14, 2021 at 07:09 AM · batch

i have a big problem in my game . the fps are low but the game isn t so powerfull ind i think the baches is problem in stas when i play the game the saved baches is -2243 and i guess isnt ok for my game and optimization. we can help me ??][1]

i have a big problem in my game . the fps are low but the game isn t so powerfull ind i think the baches is problem in stas when i play the game the saved baches is -2243 and i guess isnt ok for my game and optimization. we can help me ??][1]

sory for my english :) ?!

[1]: /storage/temp/182115-screenshot-3.png

screenshot-3.png (34.2 kB)
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avatar image Llama_w_2Ls · Jun 14, 2021 at 09:53 AM 0
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You'll have to share more information about your scene. I never knew that saved batches can be negative. (Maybe that shows potential saved batches i guess?).


Batching helps the GPU to batch similar-material objects together into one draw call. Reducing draw calls increases performance.


To enable batching on game objects, either set the game object to batching static, or, in the advanced properties of the material, enable GPU instancing. Hope that helps.

avatar image Pangamini · Jun 14, 2021 at 10:06 AM 0
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Yes, maybe inspecting the profiler would give you/us more info

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Answer by Patrickmol · Jun 14, 2021 at 12:13 PM

You have to put the objects that do not move as static... When you build the project you get an fps boost outside the editor (you get like x2 times the editor framerate)

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avatar image stefanmoldoveanu2007 · Jun 15, 2021 at 05:24 AM 0
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thank you so much

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