Particle System rendered in the camera view
Hi there.
I've got an issue with Particle Systems. While it works in editor view, on a build, my particle system only appears on the screen when its CENTER is in the camera range. My particles come from the outside of the screen, so I'd like it to be rendered all the time, and not only when its center is on the screen.
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              Try changing simulation space in main module from local to world.
 
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              Answer by Renpuuzan · Dec 03, 2017 at 03:28 PM
Okay someone just gave me the answer. I just had to activate the Sub Emitters...
Answer by colbycrawford · Mar 29, 2020 at 09:27 PM
If you change the particles "Culling mode" to "Always simulate" the particle system will run outside of the camera.
Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
               
 
			 
                